Screenshot Saturday 25/07/2020
Saturated Outer Space » Devlog
Greetings!
We usually show screenshots from the production process within Screenshot Saturday Event.
Themes presented: Level-Design, Game-Design, 3D/2D Art, Narrative, Sound Design, Marketing and Project management.
This time: Level-design in "Life on the Ship" scene.
#SaturatedOuterSpace #sos #space #TurnBasedStrategy #TurnBasedTactics #Scifi #RPG #Adventure #gamedev #gamedevelopment #narrative #game #roleplay #UE4 #UnrealEngine #Indie #Dev #GameDev #unrealdev
Saturated Outer Space
Lead a squad and set a course towards distress calls. Extinguish fires, remove obstacles, eliminate enemies!
Status | In development |
Author | Rummy_Games |
Genre | Strategy |
Tags | Aliens, Difficult, Isometric, Sci-fi, Singleplayer, Space, Tactical, Turn-based, Turn-Based Combat, Turn-based Strategy |
Languages | English, Russian |
More posts
- Path Of The Indie - Team BuildingDec 28, 2020
- Path Of The Indie - Processes and PipelinesDec 28, 2020
- Path Of The Indie - Funding Our GameDec 28, 2020
- Path Of The Indie - How We Let People GoDec 03, 2020
- Path Of The Indie - Work During PandemicDec 03, 2020
- Screenshot Saturday 14/11/2020Nov 14, 2020
- Path Of The Indie — Rebuilding The PrototypeNov 13, 2020
- Path Of The Indie — New AcquaintancesNov 12, 2020
- Screenshot Saturday 07/11/2020Nov 07, 2020
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